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DISTRHO Plugin Framework
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commit 11e76be7057c8b189a593ca328aa871fe61fc699
parent 9d37dbf240e770195624e4fc4e06d2b49cf4661a
Author: falkTX <falktx@falktx.com>
Date:   Sun, 31 Jul 2022 20:28:17 +0200

Easier event debug, fix wasm high-dpi and touch events

Signed-off-by: falkTX <falktx@falktx.com>

Diffstat:
Mdgl/src/WindowPrivateData.cpp | 4++--
1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dgl/src/WindowPrivateData.cpp b/dgl/src/WindowPrivateData.cpp @@ -31,7 +31,7 @@ START_NAMESPACE_DGL -#if defined(DEBUG) && defined(DGL_DEBUG_EVENTS) +#ifdef DGL_DEBUG_EVENTS # define DGL_DBG(msg) std::fprintf(stderr, "%s", msg); # define DGL_DBGp(...) std::fprintf(stderr, __VA_ARGS__); # define DGL_DBGF std::fflush(stderr); @@ -614,7 +614,7 @@ void Window::PrivateData::onPuglConfigure(const double width, const double heigh void Window::PrivateData::onPuglExpose() { - DGL_DBG("PUGL: onPuglExpose\n"); + // DGL_DBG("PUGL: onPuglExpose\n"); puglOnDisplayPrepare(view);