commit a1dd4b0aa778eb07d3252c3bc3dd904a3d44218a
parent dc47cb49fee3c597ec3e2fb80e8f2c80b730838d
Author: falkTX <falktx@falktx.com>
Date: Sun, 4 Jul 2021 00:10:28 +0100
Reset OpenGL color before drawing images (fixes invisible content)
Signed-off-by: falkTX <falktx@falktx.com>
Diffstat:
2 files changed, 5 insertions(+), 3 deletions(-)
diff --git a/dgl/src/OpenGL.cpp b/dgl/src/OpenGL.cpp
@@ -316,6 +316,8 @@ static void drawOpenGLImage(const OpenGLImage& image, const Point<int>& pos, con
setupCalled = true;
}
+ glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
+
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, textureId);
diff --git a/tests/Demo.cpp b/tests/Demo.cpp
@@ -413,8 +413,8 @@ public:
wColor->setAbsoluteX(kSidebarWidth);
wImages = new ExampleImagesSubWidget(this);
- wImages->hide()
- wImages->setAbsoluteX(kSidebarWidth);;
+ wImages->hide();
+ wImages->setAbsoluteX(kSidebarWidth);
wRects = new ExampleRectanglesSubWidget(this);
wRects->hide();
@@ -432,7 +432,7 @@ public:
wLeft = new LeftSideWidget(this, this),
wLeft->setAbsolutePos(2, 2);
- resizer = new ResizeHandle(this),
+ resizer = new ResizeHandle(this);
curPageChanged(0);
}