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commit cb0d99729f73be3273115ca058f2d6effa3c94c1
parent b505d579bf32a9637d302e1b63faad03a7c721bf
Author: falkTX <falktx@gmail.com>
Date:   Tue, 13 May 2014 15:34:54 +0100

Revert some rectangle changes that don't work on windows

Diffstat:
Mdgl/src/Geometry.cpp | 10++++++----
1 file changed, 6 insertions(+), 4 deletions(-)

diff --git a/dgl/src/Geometry.cpp b/dgl/src/Geometry.cpp @@ -614,6 +614,7 @@ bool Rectangle<T>::containsY(const T& y) const noexcept template<typename T> void Rectangle<T>::draw() { +#if 0 typedef void (*glVextex2Func)(T x, T y); static bool needsSetup = true; @@ -634,21 +635,22 @@ void Rectangle<T>::draw() needsSetup = false; } +#endif glBegin(GL_QUADS); { glTexCoord2f(0.0f, 0.0f); - glVextex2fn(fPos.fX, fPos.fY); + glVertex2i(fPos.fX, fPos.fY); glTexCoord2f(1.0f, 0.0f); - glVextex2fn(fPos.fX+fSize.fWidth, fPos.fY); + glVertex2i(fPos.fX+fSize.fWidth, fPos.fY); glTexCoord2f(1.0f, 1.0f); - glVextex2fn(fPos.fX+fSize.fWidth, fPos.fY+fSize.fHeight); + glVertex2i(fPos.fX+fSize.fWidth, fPos.fY+fSize.fHeight); glTexCoord2f(0.0f, 1.0f); - glVextex2fn(fPos.fX, fPos.fY+fSize.fHeight); + glVertex2i(fPos.fX, fPos.fY+fSize.fHeight); } glEnd();