commit cb0d99729f73be3273115ca058f2d6effa3c94c1
parent b505d579bf32a9637d302e1b63faad03a7c721bf
Author: falkTX <falktx@gmail.com>
Date: Tue, 13 May 2014 15:34:54 +0100
Revert some rectangle changes that don't work on windows
Diffstat:
1 file changed, 6 insertions(+), 4 deletions(-)
diff --git a/dgl/src/Geometry.cpp b/dgl/src/Geometry.cpp
@@ -614,6 +614,7 @@ bool Rectangle<T>::containsY(const T& y) const noexcept
template<typename T>
void Rectangle<T>::draw()
{
+#if 0
typedef void (*glVextex2Func)(T x, T y);
static bool needsSetup = true;
@@ -634,21 +635,22 @@ void Rectangle<T>::draw()
needsSetup = false;
}
+#endif
glBegin(GL_QUADS);
{
glTexCoord2f(0.0f, 0.0f);
- glVextex2fn(fPos.fX, fPos.fY);
+ glVertex2i(fPos.fX, fPos.fY);
glTexCoord2f(1.0f, 0.0f);
- glVextex2fn(fPos.fX+fSize.fWidth, fPos.fY);
+ glVertex2i(fPos.fX+fSize.fWidth, fPos.fY);
glTexCoord2f(1.0f, 1.0f);
- glVextex2fn(fPos.fX+fSize.fWidth, fPos.fY+fSize.fHeight);
+ glVertex2i(fPos.fX+fSize.fWidth, fPos.fY+fSize.fHeight);
glTexCoord2f(0.0f, 1.0f);
- glVextex2fn(fPos.fX, fPos.fY+fSize.fHeight);
+ glVertex2i(fPos.fX, fPos.fY+fSize.fHeight);
}
glEnd();