Prince-of-Persia-Apple-II

A running-jumping-swordfighting game Jordan Mechner made on the Apple II from 1985-89
Log | Files | Refs | README | LICENSE

commit a6fffc4986f1c72bb8147909e13fcad44be3b9c7
parent c690818226e37a81d5d2dcb6568cf15aa0fb522f
Author: Seth Woodworth <seth@sethish.com>
Date:   Wed,  8 Oct 2014 13:01:35 -0400

Linking to Wayback Machine archive of pdf doc
Diffstat:
MREADME.mkd | 5++---
1 file changed, 2 insertions(+), 3 deletions(-)

diff --git a/README.mkd b/README.mkd @@ -4,7 +4,7 @@ For a capsule summary of Prince of Persia's 25-year history, and my involvement For those interested in a fuller understanding of the context -- creative, business, personal, and technical -- in which this source code was created, I've published my dev journals from that period as a print book, ebook, and in blog form. Take your pick at [jordanmechner.com/ebook] (http://jordanmechner.com/ebook). -For those who'd like to dig into the source code itself, I've posted an explanatory technical document at [http://jordanmechner.com/wp-content/uploads/1989/10/popsource009.pdf] (http://jordanmechner.com/wp-content/uploads/1989/10/popsource009.pdf) which should help. This is a package I put together in October 1989 for the benefit of the teams that were undertaking the ports of POP to various platforms such as PC, Amiga, Sega, Genesis, etc. +For those who'd like to dig into the source code itself, I've posted an explanatory technical document at [http://jordanmechner.com/wp-content/uploads/1989/10/popsource009.pdf] (https://web.archive.org/web/20140530173838/http://jordanmechner.com/wp-content/uploads/1989/10/popsource009.pdf) which should help. This is a package I put together in October 1989 for the benefit of the teams that were undertaking the ports of POP to various platforms such as PC, Amiga, Sega, Genesis, etc. Beyond that, please don't ask me to explain anything about the source code, because I don't remember! I hung up my 6502 programming guns in October 1989, and after two decades working primarily as a writer, game designer, and creative director, to say my coding skills are rusty would be an understatement. @@ -18,4 +18,4 @@ As for me, it's time to get back to my day job of making new games and making up Have fun! --- Jordan Mechner -\ No newline at end of file +-- Jordan Mechner