Prince-of-Persia-Apple-II

A running-jumping-swordfighting game Jordan Mechner made on the Apple II from 1985-89
Log | Files | Refs | README | LICENSE

commit fa4cc4aa0521e7e12e9d7e2267c308f8dd0fae56
parent 0087c57b71e3494fe7f2fd2d2839795364c96a89
Author: Jason Scott <github@textfiles.com>
Date:   Sat, 11 Oct 2014 22:38:38 -0400

Update README.mkd
Diffstat:
MREADME.mkd | 2+-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/README.mkd b/README.mkd @@ -4,7 +4,7 @@ For a capsule summary of Prince of Persia's 25-year history, and my involvement For those interested in a fuller understanding of the context -- creative, business, personal, and technical -- in which this source code was created, I've published my dev journals from that period as a print book, ebook, and in blog form. Take your pick at [jordanmechner.com/ebook] (http://jordanmechner.com/ebook). -For those who'd like to dig into the source code itself, I've posted an explanatory technical document at [http://jordanmechner.com/wp-content/uploads/1989/10/popsource009.pdf] +For those who'd like to dig into the source code itself, I've posted an explanatory technical document at [http://www.jordanmechner.com/downloads/popsource.pdf] (http://www.jordanmechner.com/downloads/popsource.pdf) which should help. This is a package I put together in October 1989 for the benefit of the teams that were undertaking the ports of POP to various platforms such as PC, Amiga, Sega, Genesis, etc. Beyond that, please don't ask me to explain anything about the source code, because I don't remember! I hung up my 6502 programming guns in October 1989, and after two decades working primarily as a writer, game designer, and creative director, to say my coding skills are rusty would be an understatement.