Proteus

Guitar amp and pedal capture plugin using neural networks
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commit 6716027c3383740f93a6ca7bc610c6f7c7e4a9b7
parent 5aaabbf397e27af851f6e7f707c62058c4017610
Author: Keith Bloemer <32459398+GuitarML@users.noreply.github.com>
Date:   Mon,  7 Nov 2022 10:11:01 -0600

Update PluginProcessor.cpp
Diffstat:
Msrc/PluginProcessor.cpp | 8--------
1 file changed, 0 insertions(+), 8 deletions(-)

diff --git a/src/PluginProcessor.cpp b/src/PluginProcessor.cpp @@ -33,10 +33,6 @@ ProteusAudioProcessor::ProteusAudioProcessor() masterParam = treeState.getRawParameterValue (MASTER_ID); pauseVolume = 3; - - // Check if this works to load without GUI -> This doesnt work - //if (auto* editor = dynamic_cast<ProteusAudioProcessorEditor*> (getActiveEditor())) - // editor->loadFromFolder(); } ProteusAudioProcessor::~ProteusAudioProcessor() @@ -286,17 +282,13 @@ void ProteusAudioProcessor::setStateInformation (const void* data, int sizeInByt fw_state = xmlState->getBoolAttribute ("fw_state"); File temp_saved_model = xmlState->getStringAttribute("saved_model"); saved_model = temp_saved_model; - //saved_model = xmlState->getStringAttribute("saved_model"); current_model_index = xmlState->getIntAttribute("current_model_index"); File temp = xmlState->getStringAttribute("folder"); folder = temp; if (auto* editor = dynamic_cast<ProteusAudioProcessorEditor*> (getActiveEditor())) editor->resetImages(); - //if (auto* editor = dynamic_cast<ProteusAudioProcessorEditor*> (getActiveEditor())) - // editor->loadFromFolder(); - //if (isValidFormat(saved_model)) { if (saved_model.existsAsFile()) { loadConfig(saved_model); }