commit 46dd736d3cecd23500622ab948c38b326688b3dd
parent 7598a237c15e1f0bae160a1b4f2eb06b52b1a7ef
Author: Tal Aviram <me@talaviram.com>
Date: Fri, 13 Aug 2021 08:37:55 +0300
GUI/Editor - made multi/single buttons use controller/juce::Value logic.
Diffstat:
2 files changed, 8 insertions(+), 21 deletions(-)
diff --git a/source/jucePlugin/PluginEditor.cpp b/source/jucePlugin/PluginEditor.cpp
@@ -15,24 +15,20 @@ AudioPluginAudioProcessorEditor::AudioPluginAudioProcessorEditor (AudioPluginAud
// editor's size to whatever you need it to be.
setSize (400, 300);
+ m_btSingleMode.setRadioGroupId(0x3cf);
+ m_btMultiMode.setRadioGroupId(0x3cf);
addAndMakeVisible(m_btSingleMode);
addAndMakeVisible(m_btMultiMode);
-
m_btSingleMode.setTopLeftPosition(0,0);
m_btSingleMode.setSize(120,30);
-
+ m_btMultiMode.getToggleStateValue().referTo(*processorRef.getController().getParam(0, 2, 0x7a));
+ const auto isMulti = processorRef.getController().isMultiMode();
+ m_btSingleMode.setToggleState(!isMulti, juce::dontSendNotification);
+ m_btMultiMode.setToggleState(isMulti, juce::dontSendNotification);
+ m_btSingleMode.setClickingTogglesState(true);
+ m_btMultiMode.setClickingTogglesState(true);
m_btMultiMode.setTopLeftPosition(m_btSingleMode.getPosition().x + m_btSingleMode.getWidth() + 10, 0);
m_btMultiMode.setSize(120,30);
-
- m_btSingleMode.onClick = [this]()
- {
- switchPlayMode(0);
- };
-
- m_btMultiMode.onClick = [this]()
- {
- switchPlayMode(2);
- };
}
AudioPluginAudioProcessorEditor::~AudioPluginAudioProcessorEditor()
@@ -62,10 +58,3 @@ void AudioPluginAudioProcessorEditor::resized()
// This is generally where you'll want to lay out the positions of any
// subcomponents in your editor..
}
-
-void AudioPluginAudioProcessorEditor::switchPlayMode(uint8_t _playMode) const
-{
- synthLib::SMidiEvent ev;
- ev.sysex = { 0xf0, 0x00, 0x20, 0x33, 0x01, 0x00, 0x72, 0x0, 0x7a, _playMode, 0xf7};
- processorRef.addMidiEvent(ev);
-}
diff --git a/source/jucePlugin/PluginEditor.h b/source/jucePlugin/PluginEditor.h
@@ -14,8 +14,6 @@ public:
void resized() override;
private:
- void switchPlayMode(uint8_t _playMode) const;
-
// This reference is provided as a quick way for your editor to
// access the processor object that created it.
AudioPluginAudioProcessor& processorRef;