commit 0b3f4e254e52f7497b813098c79619a4aaa83c4d
parent 551b076f1c7f9b66eecd8f6b7a12b1bd7a78b967
Author: Roberto Ierusalimschy <roberto@inf.puc-rio.br>
Date: Thu, 23 Dec 2010 13:38:04 -0200
more efficient hash for numbers in IEEE754 machines
Diffstat:
1 file changed, 10 insertions(+), 9 deletions(-)
diff --git a/llimits.h b/llimits.h
@@ -1,5 +1,5 @@
/*
-** $Id: llimits.h,v 1.84 2010/11/08 16:33:20 roberto Exp roberto $
+** $Id: llimits.h,v 1.85 2010/12/10 13:40:22 roberto Exp roberto $
** Limits, basic types, and some other `installation-dependent' definitions
** See Copyright Notice in lua.h
*/
@@ -174,6 +174,9 @@ typedef lu_int32 Instruction;
** lua_number2integer is a macro to convert lua_Number to lua_Integer.
** lua_number2unsigned is a macro to convert a lua_Number to a lua_Unsigned.
** lua_unsigned2number is a macro to convert a lua_Unsigned to a lua_Number.
+** luai_hashnum is a macro to hash a lua_Number value into an integer.
+** The hash must be deterministic and give reasonable values for
+** both small and large values (outside the range of integers).
*/
#if defined(MS_ASMTRICK) /* { */
@@ -204,6 +207,10 @@ union luai_Cast { double l_d; LUA_INT32 l_p[2]; };
volatile union luai_Cast u; u.l_d = (n) + 6755399441055744.0; \
(i) = (t)u.l_p[LUA_IEEEENDIAN]; }
+#define luai_hashnum(i,n) \
+ { volatile union luai_Cast u; u.l_d = (n) + 1.0; /* avoid -0 */ \
+ (i) = u.l_p[0] + u.l_p[1]; } /* add double bits for his hash */
+
#define lua_number2int(i,n) lua_number2int32(i, n, int)
#define lua_number2integer(i,n) lua_number2int32(i, n, lua_Integer)
#define lua_number2unsigned(i,n) lua_number2int32(i, n, lua_Unsigned)
@@ -242,14 +249,8 @@ union luai_Cast { double l_d; LUA_INT32 l_p[2]; };
#endif
-/*
-** luai_hashnum is a macro do hash a lua_Number value into an integer.
-** The hash must be deterministic and give reasonable values for
-** both small and large values (outside the range of integers).
-** It is used only in ltable.c.
-*/
-#if !defined(luai_hashnum) /* { */
+#if defined(ltable_c) && !defined(luai_hashnum) /* { */
#include <float.h>
#include <math.h>
@@ -258,7 +259,7 @@ union luai_Cast { double l_d; LUA_INT32 l_p[2]; };
n = frexp(n, &e) * (lua_Number)(INT_MAX - DBL_MAX_EXP); \
lua_number2int(i, n); i += e; }
-#endif /* } */
+#endif /* } */