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commit 8b7cfee26b71e66de2cef9f8db9d9e18f5439afd
parent c1a63c45f8ec5932993c8cec40d3c5ec0743349c
Author: Roberto Ierusalimschy <roberto@inf.puc-rio.br>
Date:   Wed, 26 Jun 2019 13:26:09 -0300

Small changes around C-stack limit

- Better documentation in 'testes/cstack.lua' about using
'debug.setCstacklimit' to find a good limit.

- Constant LUAI_MAXCSTACK gets added CSTACKERR (extra stack for
error handling), so that it is compatible with the argument to
'debug.setCstacklimit'.

Diffstat:
Mlstate.c | 2+-
Mltests.h | 2+-
Mluaconf.h | 2+-
Mtestes/cstack.lua | 28+++++++++++++++++++++-------
4 files changed, 24 insertions(+), 10 deletions(-)

diff --git a/lstate.c b/lstate.c @@ -388,7 +388,7 @@ LUA_API lua_State *lua_newstate (lua_Alloc f, void *ud) { preinit_thread(L, g); g->allgc = obj2gco(L); /* by now, only object is the main thread */ L->next = NULL; - g->Cstacklimit = L->nCcalls = LUAI_MAXCSTACK; + g->Cstacklimit = L->nCcalls = LUAI_MAXCSTACK + CSTACKERR; g->frealloc = f; g->ud = ud; g->warnf = NULL; diff --git a/ltests.h b/ltests.h @@ -31,7 +31,7 @@ /* compiled with -O0, Lua uses a lot of C stack space... */ #undef LUAI_MAXCSTACK -#define LUAI_MAXCSTACK (400 + CSTACKERR) +#define LUAI_MAXCSTACK 400 /* to avoid warnings, and to make sure value is really unused */ #define UNUSED(x) (x=0, (void)(x)) diff --git a/luaconf.h b/luaconf.h @@ -47,7 +47,7 @@ ** (It will crash with a limit too high.) */ #if !defined(LUAI_MAXCSTACK) -#define LUAI_MAXCSTACK 2200 +#define LUAI_MAXCSTACK 2000 #endif diff --git a/testes/cstack.lua b/testes/cstack.lua @@ -4,15 +4,29 @@ local debug = require "debug" print"testing C-stack overflow detection" +print"If this test craches, see its file ('cstack.lua')" + +-- Segmentation faults in these tests probably result from a C-stack +-- overflow. To avoid these errors, you can use the function +-- 'debug.setCstacklimit' to set a smaller limit for the use of +-- C stack by Lua. After finding a reliable limit, you might want +-- to recompile Lua with this limit as the value for +-- the constant 'LUAI_MAXCCALLS', which defines the default limit. +-- (The default limit is printed by this test.) +-- Alternatively, you can ensure a larger stack for the program. + +-- For Linux, a limit up to 30_000 seems Ok. Windows cannot go much +-- higher than 2_000. + local origlimit = debug.setCstacklimit(400) -print("current stack limit: " .. origlimit) -debug.setCstacklimit(origlimit) +print("default stack limit: " .. origlimit) + +-- change this value for different limits for this test suite +local currentlimit = origlimit +debug.setCstacklimit(currentlimit) +print("current stack limit: " .. currentlimit) --- Segmentation faults in these tests probably result from a C-stack --- overflow. To avoid these errors, recompile Lua with a smaller --- value for the constant 'LUAI_MAXCCALLS' or else ensure a larger --- stack for the program. local function checkerror (msg, f, ...) local s, err = pcall(f, ...) @@ -104,7 +118,7 @@ do print("testing changes in C-stack limit") return n end - assert(debug.setCstacklimit(400) == origlimit) + assert(debug.setCstacklimit(400) == currentlimit) local lim400 = check() -- a very low limit (given that the several calls to arive here) local lowlimit = 38