commit af119c8b55f15910df17e02633d8a5ca656b209a
parent 1aead7f5536c92cfbd1dd7dbb51f5ac95f239e14
Author: Roberto Ierusalimschy <roberto@inf.puc-rio.br>
Date: Fri, 10 Dec 2010 17:03:22 -0200
official support for floating hexa numerals
Diffstat:
M | lobject.c | | | 87 | ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++--------- |
M | lstrlib.c | | | 5 | ++++- |
M | luaconf.h | | | 20 | ++++++++++++++++++-- |
3 files changed, 99 insertions(+), 13 deletions(-)
diff --git a/lobject.c b/lobject.c
@@ -1,5 +1,5 @@
/*
-** $Id: lobject.c,v 2.43 2010/10/29 15:54:55 roberto Exp roberto $
+** $Id: lobject.c,v 2.44 2010/12/06 21:08:36 roberto Exp roberto $
** Some generic functions over Lua objects
** See Copyright Notice in lua.h
*/
@@ -106,20 +106,87 @@ lua_Number luaO_arith (int op, lua_Number v1, lua_Number v2) {
}
-static int checkend (const char *s, const char *e, const char *endptr) {
- if (endptr == s) return 0; /* no characters converted */
- while (lisspace(cast(unsigned char, *endptr))) endptr++;
- return (endptr == e); /* OK if no trailing characters */
+int luaO_hexavalue (int c) {
+ if (lisdigit(c)) return c - '0';
+ else if (lisupper(c)) return c - 'A' + 10;
+ else return c - 'a' + 10;
}
+#if !defined(lua_strx2number)
+
+#include <math.h>
+
+
+static int isneg (const char **s) {
+ if (**s == '-') { (*s)++; return 1; }
+ else if (**s == '+') (*s)++;
+ return 0;
+}
+
+
+static lua_Number readhexa (const char **s, lua_Number r, int *count) {
+ while (lisxdigit(cast_uchar(**s))) { /* read integer part */
+ r = (r * 16.0) + (double)luaO_hexavalue(*(*s)++);
+ (*count)++;
+ }
+ return r;
+}
+
+
+/*
+** convert an hexadecimal numeric string to a number, following
+** C99 specification for 'strtod'
+*/
+static lua_Number lua_strx2number (const char *s, char **endptr) {
+ lua_Number r = 0.0;
+ int e = 0, i = 0;
+ int neg = 0; /* 1 if number is negative */
+ *endptr = cast(char *, s); /* nothing is valid yet */
+ while (lisspace(cast_uchar(*s))) s++; /* skip initial spaces */
+ neg = isneg(&s); /* check signal */
+ if (!(*s == '0' && (*(s + 1) == 'x' || *(s + 1) == 'X'))) /* check '0x' */
+ return 0.0; /* invalid format (no '0x') */
+ s += 2; /* skip '0x' */
+ r = readhexa(&s, r, &i); /* read integer part */
+ if (*s == '.') {
+ s++; /* skip dot */
+ r = readhexa(&s, r, &e); /* read fractional part */
+ }
+ if (i == 0 && e == 0)
+ return 0.0; /* invalid format (no digit) */
+ e *= -4; /* each fractional digit divides value by 2^-4 */
+ *endptr = cast(char *, s); /* valid up to here */
+ if (*s == 'p' || *s == 'P') { /* exponent part? */
+ int exp1 = 0;
+ int neg1;
+ s++; /* skip 'p' */
+ neg1 = isneg(&s); /* signal */
+ if (!lisdigit(cast_uchar(*s)))
+ goto ret; /* must have at least one digit */
+ while (lisdigit(cast_uchar(*s))) /* read exponent */
+ exp1 = exp1 * 10 + *(s++) - '0';
+ if (neg1) exp1 = -exp1;
+ e += exp1;
+ }
+ *endptr = cast(char *, s); /* valid up to here */
+ ret:
+ if (neg) r = -r;
+ return ldexp(r, e);
+}
+
+#endif
+
+
int luaO_str2d (const char *s, size_t len, lua_Number *result) {
char *endptr;
- const char *e = s + len; /* string 's' ends here */
- *result = lua_str2number(s, &endptr);
- if (checkend(s, e, endptr)) return 1; /* conversion OK? */
- *result = cast_num(strtoul(s, &endptr, 0)); /* try hexadecimal */
- return checkend(s, e, endptr);
+ if (strpbrk(s, "xX")) /* hexa? */
+ *result = lua_strx2number(s, &endptr);
+ else
+ *result = lua_str2number(s, &endptr);
+ if (endptr == s) return 0; /* nothing recognized */
+ while (lisspace(cast_uchar(*endptr))) endptr++;
+ return (endptr == s + len); /* OK if no trailing characters */
}
diff --git a/lstrlib.c b/lstrlib.c
@@ -1,5 +1,5 @@
/*
-** $Id: lstrlib.c,v 1.158 2010/11/16 20:39:41 roberto Exp roberto $
+** $Id: lstrlib.c,v 1.159 2010/11/19 16:25:51 roberto Exp roberto $
** Standard library for string operations and pattern-matching
** See Copyright Notice in lua.h
*/
@@ -861,6 +861,9 @@ static int str_format (lua_State *L) {
break;
}
case 'e': case 'E': case 'f':
+#if defined(LUA_USE_AFORMAT)
+ case 'a': case 'A':
+#endif
case 'g': case 'G': {
addlenmod(form, LUA_FLTFRMLEN);
nb = sprintf(buff, form, (LUA_FLTFRM_T)luaL_checknumber(L, arg));
diff --git a/luaconf.h b/luaconf.h
@@ -1,5 +1,5 @@
/*
-** $Id: luaconf.h,v 1.151 2010/11/12 15:48:30 roberto Exp roberto $
+** $Id: luaconf.h,v 1.152 2010/12/08 12:58:04 roberto Exp roberto $
** Configuration file for Lua
** See Copyright Notice in lua.h
*/
@@ -35,6 +35,7 @@
#if defined(LUA_WIN)
#define LUA_DL_DLL
+#define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
#endif
@@ -43,6 +44,8 @@
#define LUA_USE_POSIX
#define LUA_USE_DLOPEN /* needs an extra library: -ldl */
#define LUA_USE_READLINE /* needs some extra libraries */
+#define LUA_USE_HEXAFLOAT /* assume 'strtod' handles hexa formats */
+#define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
#endif
#if defined(LUA_USE_MACOSX)
@@ -377,14 +380,27 @@
@@ LUA_NUMBER_FMT is the format for writing numbers.
@@ lua_number2str converts a number to a string.
@@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
-@@ lua_str2number converts a string to a number.
*/
#define LUA_NUMBER_SCAN "%lf"
#define LUA_NUMBER_FMT "%.14g"
#define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
#define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */
+
+
+/*
+@@ lua_str2number converts a decimal numeric string to a number.
+@@ lua_strx2number converts an hexadecimal numeric string to a number.
+** In C99, 'strtod' do both conversions. C89, however, has no function
+** to convert floating hexadecimal strings to numbers. For these
+** systems, you can leave 'lua_strx2number' undefined and Lua will
+** provide its own implementation.
+*/
#define lua_str2number(s,p) strtod((s), (p))
+#if defined(LUA_USE_HEXAFLOAT)
+#define lua_strx2number(s,p) strtod((s), (p))
+#endif
+
/*
@@ The luai_num* macros define the primitive operations over numbers.