commit c7859a046ded0eaca74a4412b03fc657d6d9ab4d
parent 4a248836746a0942c6f923ad0265c87ba85a3d35
Author: Roberto Ierusalimschy <roberto@inf.puc-rio.br>
Date: Tue, 8 Apr 2014 11:27:39 -0300
using 'volatile' in 'tofloat' to ensure result has the same precision
(lua_Number) of other computations
Diffstat:
1 file changed, 7 insertions(+), 4 deletions(-)
diff --git a/lvm.c b/lvm.c
@@ -1,5 +1,5 @@
/*
-** $Id: lvm.c,v 2.192 2014/03/31 19:18:24 roberto Exp roberto $
+** $Id: lvm.c,v 2.193 2014/04/02 16:54:20 roberto Exp roberto $
** Lua virtual machine
** See Copyright Notice in lua.h
*/
@@ -38,12 +38,15 @@
/*
-** Similar to 'tonumber', but does not attempt to convert strings.
-** Used in comparisons.
+** Similar to 'tonumber', but does not attempt to convert strings and
+** ensure correct precision (no extra bits). Used in comparisons.
*/
static int tofloat (const TValue *obj, lua_Number *n) {
if (ttisfloat(obj)) *n = fltvalue(obj);
- else if (ttisinteger(obj)) *n = cast_num(ivalue(obj));
+ else if (ttisinteger(obj)) {
+ volatile lua_Number x = cast_num(ivalue(obj)); /* avoid extra precision */
+ *n = x;
+ }
else {
*n = 0; /* to avoid warnings */
return 0;