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commit c7859a046ded0eaca74a4412b03fc657d6d9ab4d
parent 4a248836746a0942c6f923ad0265c87ba85a3d35
Author: Roberto Ierusalimschy <roberto@inf.puc-rio.br>
Date:   Tue,  8 Apr 2014 11:27:39 -0300

using 'volatile' in 'tofloat' to ensure result has the same precision
(lua_Number) of other computations

Diffstat:
Mlvm.c | 11+++++++----
1 file changed, 7 insertions(+), 4 deletions(-)

diff --git a/lvm.c b/lvm.c @@ -1,5 +1,5 @@ /* -** $Id: lvm.c,v 2.192 2014/03/31 19:18:24 roberto Exp roberto $ +** $Id: lvm.c,v 2.193 2014/04/02 16:54:20 roberto Exp roberto $ ** Lua virtual machine ** See Copyright Notice in lua.h */ @@ -38,12 +38,15 @@ /* -** Similar to 'tonumber', but does not attempt to convert strings. -** Used in comparisons. +** Similar to 'tonumber', but does not attempt to convert strings and +** ensure correct precision (no extra bits). Used in comparisons. */ static int tofloat (const TValue *obj, lua_Number *n) { if (ttisfloat(obj)) *n = fltvalue(obj); - else if (ttisinteger(obj)) *n = cast_num(ivalue(obj)); + else if (ttisinteger(obj)) { + volatile lua_Number x = cast_num(ivalue(obj)); /* avoid extra precision */ + *n = x; + } else { *n = 0; /* to avoid warnings */ return 0;