commit cfc84c856d2441829c4b6c4b1766a01d4a462973
parent 63720a4290e1ed3042e3b356af56374ecb635a20
Author: Roberto Ierusalimschy <roberto@inf.puc-rio.br>
Date: Tue, 31 Mar 2015 08:59:42 -0300
'LUA_REAL_*' -> 'LUA_FLOAT_*' (everywhere else we are using 'float')
Diffstat:
M | luaconf.h | | | 37 | +++++++++++++++++++++---------------- |
1 file changed, 21 insertions(+), 16 deletions(-)
diff --git a/luaconf.h b/luaconf.h
@@ -1,5 +1,5 @@
/*
-** $Id: luaconf.h,v 1.247 2015/03/02 16:59:01 roberto Exp roberto $
+** $Id: luaconf.h,v 1.248 2015/03/06 19:49:50 roberto Exp roberto $
** Configuration file for Lua
** See Copyright Notice in lua.h
*/
@@ -97,7 +97,7 @@
/*
@@ LUA_INT_TYPE defines the type for Lua integers.
-@@ LUA_REAL_TYPE defines the type for Lua floats.
+@@ LUA_FLOAT_TYPE defines the type for Lua floats.
** Lua should work fine with any mix of these options (if supported
** by your C compiler). The usual configurations are 64-bit integers
** and 'double' (the default), 32-bit integers and 'float' (for
@@ -110,10 +110,10 @@
#define LUA_INT_LONG 2
#define LUA_INT_LONGLONG 3
-/* predefined options for LUA_REAL_TYPE */
-#define LUA_REAL_FLOAT 1
-#define LUA_REAL_DOUBLE 2
-#define LUA_REAL_LONGDOUBLE 3
+/* predefined options for LUA_FLOAT_TYPE */
+#define LUA_FLOAT_FLOAT 1
+#define LUA_FLOAT_DOUBLE 2
+#define LUA_FLOAT_LONGDOUBLE 3
#if defined(LUA_32BITS) /* { */
/*
@@ -124,22 +124,27 @@
#else /* otherwise use 'long' */
#define LUA_INT_TYPE LUA_INT_LONG
#endif
-#define LUA_REAL_TYPE LUA_REAL_FLOAT
+#define LUA_FLOAT_TYPE LUA_FLOAT_FLOAT
#elif defined(LUA_C89_NUMBERS) /* }{ */
/*
** largest types available for C89 ('long' and 'double')
*/
#define LUA_INT_TYPE LUA_INT_LONG
-#define LUA_REAL_TYPE LUA_REAL_DOUBLE
+#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
+
+#endif /* } */
+
-#else /* }{ */
/*
** default configuration for 64-bit Lua ('long long' and 'double')
*/
+#if !defined(LUA_INT_TYPE)
#define LUA_INT_TYPE LUA_INT_LONGLONG
-#define LUA_REAL_TYPE LUA_REAL_DOUBLE
+#endif
+#if !defined(LUA_FLOAT_TYPE)
+#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
#endif /* } */
/* }================================================================== */
@@ -392,7 +397,7 @@
/*
** {==================================================================
** Configuration for Numbers.
-** Change these definitions if no predefined LUA_REAL_* / LUA_INT_*
+** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_*
** satisfy your needs.
** ===================================================================
*/
@@ -412,7 +417,7 @@
@@ lua_str2number converts a decimal numeric string to a number.
*/
-#if LUA_REAL_TYPE == LUA_REAL_FLOAT /* { single float */
+#if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT /* { single float */
#define LUA_NUMBER float
@@ -426,7 +431,7 @@
#define lua_str2number(s,p) strtof((s), (p))
-#elif LUA_REAL_TYPE == LUA_REAL_LONGDOUBLE /* }{ long double */
+#elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE /* }{ long double */
#define LUA_NUMBER long double
@@ -439,7 +444,7 @@
#define lua_str2number(s,p) strtold((s), (p))
-#elif LUA_REAL_TYPE == LUA_REAL_DOUBLE /* }{ double */
+#elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE /* }{ double */
#define LUA_NUMBER double
@@ -454,7 +459,7 @@
#else /* }{ */
-#error "numeric real type not defined"
+#error "numeric float type not defined"
#endif /* } */
@@ -696,7 +701,7 @@
** smaller buffer would force a memory allocation for each call to
** 'string.format'.)
*/
-#if defined(LUA_REAL_LONGDOUBLE)
+#if defined(LUA_FLOAT_LONGDOUBLE)
#define LUAL_BUFFERSIZE 8192
#else
#define LUAL_BUFFERSIZE ((int)(0x80 * sizeof(void*) * sizeof(lua_Integer)))