commit 2cc517019a2681fccf211e6a95776a0af1e16d04
parent cce2c96f954d37666a74c455bae2b3ee941241b9
Author: ygrabit <ygrabit@users.noreply.github.com>
Date: Tue, 10 Aug 2021 13:46:51 +0200
VST SDK 3.7.3
Diffstat:
2 files changed, 21 insertions(+), 23 deletions(-)
diff --git a/README.md b/README.md
@@ -147,7 +147,7 @@ Some more features implemented specifically for developers include:
### Adding VST2 version
-The VST2 SDK is not part anymore of the VST3 SDK, you have to use an older version of the SDK and copy the VST2_SDK folder into the VST_SDK folder.
+The VST2 SDK is not part anymore of the VST3 SDK, you have to use an older version of the SDK and copy the vst2sdk folder into the VST_SDK folder.
In order to build a VST2 version of the plug-in and a VST3 at the same time, you need to copy the VST2 folder into the VST3 folder, simply run the following commands:
- for macOS:
@@ -164,28 +164,30 @@ cd TheFolderWhereYouDownloadTheSDK
copy_vst2_to_vst3_sdk.bat
</pre>
-### Build the examples on Linux
+### Build the examples on Windows
-- Install the required packages [Package Requirements](https://developer.steinberg.help/display/VST/How+to+set+up+my+system+for+VST+3#HowtosetupmysystemforVST3-ForLinux)
- Create a folder for the build and move to this folder (using cd):
<pre>
- mkdir build
- cd build
+ mkdir build
+ cd build
</pre>
- Generate the Solution/Projects: provide the path of the Project where CMakeLists.txt is located:
<pre>
- cmake ../vst3sdk
+ examples:
+ cmake.exe -G "Visual Studio 16 2019" -A x64 ..\vst3sdk
+ or without symbolic links
+ cmake.exe -G "Visual Studio 16 2019" -A x64 ..\vst3sdk -SMTG_CREATE_PLUGIN_LINK=0
</pre>
-- Now you can build the plug-in:
+- Now you can build the plug-in (you can use Visual Studio too):
<pre>
- make
- (or alternatively for example for release)
- cmake --build . --config Release
+ msbuild.exe vstsdk.sln
+ (or alternatively for example for release)
+ cmake --build . --config Release
</pre>
### Build the examples on macOS
@@ -214,38 +216,34 @@ copy_vst2_to_vst3_sdk.bat
cmake --build . --config Release
</pre>
-### Build the examples on Windows
+### Build the examples on Linux
+- Install the required packages [Package Requirements](https://developer.steinberg.help/display/VST/How+to+set+up+my+system+for+VST+3#HowtosetupmysystemforVST3-ForLinux)
- Create a folder for the build and move to this folder (using cd):
<pre>
- mkdir build
- cd build
+ mkdir build
+ cd build
</pre>
- Generate the Solution/Projects: provide the path of the Project where CMakeLists.txt is located:
<pre>
-examples:
- cmake.exe -G "Visual Studio 16 2019" -A x64 ../vst3sdk
- or
- cmake.exe -G "Visual Studio 15 2017" -A x64 ../vst3sdk
- or
- cmake.exe -G "Visual Studio 15 2017" -A Win32 ../vst3sdk
+ cmake ../vst3sdk
</pre>
-- Now you can build the plug-in (you can use Visual Studio too):
+- Now you can build the plug-in:
<pre>
- msbuild.exe vstsdk.sln
+ make
(or alternatively for example for release)
- cmake --build . --config Release
+ cmake --build . --config Release
</pre>
### Build using cmake-gui
- start the cmake-gui Application
-- "Browse Source...": select the folder VST3_SDK
+- "Browse Source...": select the folder vst3sdk
- "Browse Build...": select a folder where the outputs (projects/...) will be created. Typically a folder named "build"
- you can check the SMTG Options
- Press "Configure"
diff --git a/VST3_License_Agreement.pdf b/VST3_License_Agreement.pdf
Binary files differ.