DOOM64-RE

Doom 64 Reverse Engineering
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commit ff210774beb10be82f24e3da29249e039adc2bbc
parent 4518ed1d26f62bf191e3b7bbdc3ae32cc8106b22
Author: Erick Vásquez García <41172072+Erick194@users.noreply.github.com>
Date:   Wed, 18 Nov 2020 00:13:20 -0600

Add files via upload
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ACONTRIBUTORS.md | 25+++++++++++++++++++++++++
1 file changed, 25 insertions(+), 0 deletions(-)

diff --git a/CONTRIBUTORS.md b/CONTRIBUTORS.md @@ -0,0 +1,24 @@ + += DOOM64-RE contributors (sorted alphabetically) += + +* **[Darragh Coy (intacowetrust)](https://github.com/BodbDearg)** + + * Various information and code for PSX DOOM based on his own extensive reverse engineering efforts, including: + + * Fixes for the 'linedef deletion' bug. From PsyDoom: + https://github.com/BodbDearg/PsyDoom/commit/8e3956eb6c5b24f19ba0ef4ac882372e93809769 + +* **[Samuel Villarreal (svkaiser)](https://github.com/svkaiser)** + + * Console DOOM reverse engineering, specs & tools: + https://www.doomworld.com/forum/topic/38608-the-console-doom-hacking-project-console-specs + * Doom64-EX source code (DOOM 64 was based on PSX DOOM, thus can serve as a reference point for it): + https://github.com/svkaiser/Doom64EX + += DOOM64-RE hardware testers (sorted alphabetically) += +* ** [CrashOveride] (https://github.com/CrashOveride95)** +* ** [Immorpher] (Doom 64 Discord: https://discord.gg/Ktxz8nz)** +* ** [sector666] (Kex Engine Discord: https://discord.gg/4gVTcD5)** +* ** [streams] (streams#3746)** +\ No newline at end of file